

The fix is in a good state for those who can play with SLI or a 590, 690, etc. When all is working, delete or rename the debugging d3d9.dll, and rename the release version to d3d9.dll.If not, double check that you have properly located each of your personal CRCs and matched them to the fixed CRCs. Now, when you relaunch the game you should find that these four interface elements render with depth.If you need to be extra sure of what the fixed CRCs do, you can open up the text files see my comments. Rename each of these filenames to the corresponding CRC you wrote down.When you find all four, exit the game and go into the ShaderOverride/VertexShaders directory and find the following text files: 826E8EA7, F516508B, DA3DFC7A, E3832F4F.

The CRC is the characters after the "0x" part. Each time you select a VS that turns off one of these elements, write a note with what that element is, and the eight-digit CRC.Look for the following elements to turn off: texts, menu art, sword XP progress bar, and green part of the health bar.I recommend going to about VS#100 and if you don't find the element, go backwards and you should hopefully find it in the 400s. Use NUM5 to advance and NUM4 to decrease. Now, use the debugger's hotkeys to search for the shaders we need.Load into the game, and enter the equipment menu.

If not, ensure that the d3d9.dll in your Darksiders folder is the debug version. Boot the game, and you should see red text at the top of your screen.Extract the debug version to the same directory as DarksidersPC.exe.Rename the release version of d3d9.dll that you extracted from the fix zip to something temporary.

You will have to download the debug version of d3d9.dll to dump them.
